Part 9: Let me see what Spring is like on Jupiter and Mars
Update IV: Let me see what Spring is like on Jupiter and MarsSong Title Reference: Fly Me To The Moon Written by Bart Howard and performed by like 400+ different people since 1954 (I prefer the Helena Noguerra version from Bayonetta, personally)
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Bonding Updates are finally done (for now) and the thread has cast their judgement upon the Star Maidens. Based on polling, our Focus Star Maidens for the immediate future are as follows:
Top 6
1. Arie
2. Mirei
3. Farun
3. Reone
5. Mahiru
6. Ruka
Bottom 6
7. Sue
8. Yuzuha
9. Femiruna
10. Collette
11. Lillith/Lillie
12. Tarua
Arie and Mirei both dominated the poll, maintaining a 7-11 vote lead over 3rd place position. Farun and Reone tied for third, Mahiru managed to hold on for a spot despite the discovery that she is in fact a blood relative of Itsuki, and Ruka tied with Sue for sixth but RNGesus determined that Ruka was more deserving.
There were only a few surprises. The thread had a pretty uniform opinion of the various Star Maidens based on their introductions. The voting largely lined up with that. Mireis mad scientist vibe earned her a few fans and a lot of people supported Arie simply because she was the most normal/sane of the heroines. The middle of the pack consisted of a close race between Star Maidens that the thread considered tolerable. The ladies bringing up the rear were mostly the ones that look or act uncomfortably close to children. Also Femiruna was there, I guess.
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What this means is that the Star Maidens above will be the ones who get Bonding Updates devoted to them for time being. Ill show the complete bonding events for them whenever its time for us to take a story break.
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The Bottom 6 Star Maidens will just get short summaries of their events whenever a Bonding Update comes around. Youll get the gist of what happened, but not the complete details.
There will be chances for the thread to change their minds. The next vote will happen whenever the new Star Maiden gets introduced to us. That could be really soon, or it might not be until halfway through the game. I have no idea right now.
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The other vote that happened was the Star Children Team Vote. Here are the results of that polling, as well as how each Team will work from now on:
Team A is known as Team A(wful), the same as in the CII LP. Team A(wful) is made up of four classes that received the highest votes in the poll. Since there were no name suggestions, I named the current members after SA users who submitted team ideas.
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In this case we have (clockwise from the top left): Cmdr. K (Female Fighter Mother: Lillith/Lillie), Leto (Female Archer Mother: Mirei), Balacha (Male Merchant Mother: Femiruna), and Ratoslov (Male Cleric Mother: Yuzuha).
Just a side note: Despite my dislike of Lillith/Lillie (mainly Lillie), she gives Star Children a really cool hair colour when selected as the Mother.
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After kitting everyone out with some basic equipment, here is how their stats break down at Level 1. Not too bad, although nothing particularly noteworthy either. Despite their solid MAT, the lack of a Magic Caster means that it wont do them a lot of good. Their main focus will be on ATK.
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Team B is permanently Team Psycho Knight. I get nearly full control over this team. I say nearly because Conception Plus introduced a new feature to this game that I will employ in an effort to make life more difficult for myself (its funnier that way).
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Conception Plus has an online feature which randomly uploads Star Children that you make to the internet. Other users Star Children are also randomly downloaded from time to time and can be recruited from the Inn. This triggered once while I was training Itsuki, which resulted in:
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Some rando Steam users tutorial kid being recruited. You can tell that this is someone elses Star Child from the Wi-Fi/Network symbol that appears in the mothers portrait (Mahiru was the mother in this case, which you can see in the top right of the stats screen).
So Team Psycho Knight is chosen by me, except that I am required to swap in any downloaded Star Children that happen to appear. This happens any time that one shows up at the Inn, not just during Team Votes. So if Im unlucky enough for this download to trigger multiple times in a short period, then I could easily wind up with a completely different team than I initially chose.
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For the first round, I put together a team of Cecilia (Female Thief Mother: Farun), Victor (Male Fighter Mother: Arie), Victoria (Female Cleric Mother: Arie. She and Victor are twins), and Natasha (Female Magician Mother: Alternate reality Mahiru).
Team PK has a pretty bad stat spread in comparison to the other two teams, no doubt as a result of that tutorial kid I got saddled with from some other user. The one area they will excel in is Magic. Team A(wful) has a better MAT, but they dont have the actual magic skills to take advantage of it. Team PKs MAT is roughly on par with Team A(wful)s, but because there is a Magician in the party they will actually be able to utilize spells. I guess its not all bad. It is mostly bad though, because Natasha is level capped at 10, which means she will very quickly become dead weight that I cant get rid of until the next Team Vote.
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Ugh, anyway. Team C is chosen based on suggestions from the thread. SA users submit full team suggestions in the thread and then one of them is chosen randomly to become Team C. User Slaan was chosen this time, so Team C will be known (for now) as Team Couscous (Slaan had recently eaten dinner, which apparently inspired their name choice).
Team Couscous is made up of DAngelo (Male Thief Mother: Ruka), Andre (Male Monk Mother Ruka), Adele (Female Merchant Mother: Femiruna), and Amber (Female Monk Mother: Tarua).
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Team Couscous is what would happen if Killdozer had rocket boosters equipped to it. They have better ATK, SPD, and DEF than the other teams. The drawback should be their low TEC affecting their ability to actually hit things, but missing is very rare in this game even with a low TEC stat. The only thing they suffer from with this is probably a low critical chance, which is exacerbated by their middling LUC stat.
So those are the teams we are rolling with for the time being. I give everyone some basic weapon and armor upgrades as well as some accessories that were picked up during Itsukis training. Itsuki also gets that Scimitar we saw previously, as well as some new armour. Some of you might be asking where the money for upgrades came from considering that we were left dirt poor as a result of Mana attracting the attention of a pickpocket. Well, heres the thing about that
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Star Children that you dont have a use for anymore can be given Independence. This is how you increase the Granvania Level that you can see in the bottom right of the map screen at the start of this update. Increasing the level opens up new shops and makes existing ones better. Independent Children also do things like occasionally send gifts to Itsuki at the Inn. Obviously, the higher the level of the Star Child, the more experience it will give when made Independent. Granting Independence to Level 1 Star Children does almost nothing to level up the city, so you really should be aiming to train them a bit before doing it.
Well, normally you should aim to do that. Sending out a bunch of Level 1 Star Children is sort of helpful during the early game, because Independent Star Children leave behind all their equipment. Every Star Child is born with a basic set of equipment. Now you know where the funds for our war chest came from. I did what I had to, okay? If Mana wasnt such a gloating asshole then I wouldnt be stuck having to farm God children like cattle.
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Moving on. Some new stuff did open up after I flooded the streets of Granvania with Spirit Warrior Children. Well talk about those another time, though. We are long overdue for some dungeon crawling and story progression.
Apologies for how long this opening is taking by the way. In Conception II we only had a few heroines to meet before we were able to blitz the first (heavily tutorial-ized) dungeon and obliterate it. CP just dumped 12 heroines on top of us right from the start and told us to go do whatever we felt like. It required a lot more preparation work than CII.
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But now were finally here and ready to get shit done. The Spring dungeon is the only one open to us, so we start there on the first floor. Technically we could start on the fifth floor because thats how deep I got while training Itsuki, but our newly born little strike force needs levels before heading into uncharted territory.
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Everything goes well for the first few floors. Weve already seen all the enemies that this section of the dungeon has to offer, so I wont bother going over them again.
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However, I do want to point out a particular skill of Itsukis. Itsuki has something called Gods Poke which will instantly kill weaker enemies just by running into them in the dungeon. You get the spoils of the battle without having to actually battle them. Unfortunately, CP does not provide any visual indication of whether the enemy you are running towards will be instantly wiped out or pull you into a battle. In CII, the enemy models were made smaller and were also a deeper purple when they could be Gods Poked.
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The enemy models in CP dont change at all, so you cant really tell if youre going to trigger Gods Poke or not.
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The other thing to note about CPs dungeons are the prevalence of traps. In CII, dungeon traps were incredibly rare up until the later half of the game. In CP, traps are incredibly common right from the very first dungeon. I took a hit from the Falling Stones trap (-10% HP, no visual indicators as to where these traps are) probably every other floor, sometimes twice on a single floor. Explosions will also happen sometimes when you open treasure chests and also result in a -10% hit to your HP. Its very annoying.
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Fortunately, the game is merciful enough to give us some help. Healing pots, like the one in the screenshot above, appear fairly regularly. There are four types that I have encountered so far: Yellow cures all status ailments for the party, Green is a full HP heal, Blue is a full MP heal, and Pink is 100 Bond Points. These pots are single use, so if you find one you may want to save it for later if you dont immediately need it. Full HP is especially useful since you can run to the next room, grind for a bit, then come back for a top off before continuing. Or, if its an MP heal, then you can use healing spells to heal up your HP first, then top off the MP with the pot.
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Occasionally you will get a Mail notification, either in battle or in the dungeon map. The Star Maidens will send messages about random shit from time to time. Only Itsuki can check them and doing so will use up his turn. In this case, Sue has something for us. Lets have a read.
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Fuck yeah I want a baby turtle! Are you kidding me? Plus, I dont trust her with you. No offence to Sue, but animals on her ranch seem to be under questionable care. We still dont have a name for the very visible cow in the barn, and user Polsy pointed out that the pig from Sues introduction seems to have vanished.
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Leaving behind tutorial stuff for a bit, lets have a look at some new enemies that have appeared since the first time we were here. Micros usually fight alone, at least in the first few levels of the dungeon. They are tougher than Bootes but also a bit slower. They also like to spend their first turn charging for a big attack. That means that these guys are ripe for chaining.
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Hit them head on when they are trying to charge their big attack and you should be able to chain them before they actually get a chance to strike. From there you can easily build a combo of between 3-7 hits. Chain Combos will give you bonuses to EXP/Money/BP. In CII, Chaining was nearly impossible to make use of because almost everything died in one or two hits. The enemies in CP have so far been made of tougher stuff than their CII counterparts, so Chaining in this game is much more viable.
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Crux is the next new enemy design we run in to. They can attack in two directions at once, so watch for that in your positioning (they attack two zones that are opposite of each other, so Front/Back or Left/Right for example. These guys are not the important enemies in this encounter, though.
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That would be these little buggers. Sagitta are rare spawns that will try and run from you when you move towards them on the dungeon map. They disappear after a short while and can move at basically the same speed as Itsuki. You need to chase them towards a nearby wall so that they get stuck and you can catch up to them in time.
Sagitta, as well as all of their colour swapped variants, are EXP Pinatas. They are incredibly fast and very resistant to magic, but their physical defence is mostly garbage. They have a chance to run from the battle if their turn comes up, so kill them quickly. The good thing about the early Sagitta is that by them running, you are almost guaranteed to get an Advantage on them that will let you move first.
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The trick is to take out the Sagitta first, then try and set up a chain on the enemies that accompany it. Doing so can net you a good chunk of EXP (typical battles at this point pay out 8-16 EXP, just for reference).
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One final dungeon gimmick that I will highlight for now is this thing. Altars allow you to offer up an item or piece of equipment and get something else of roughly equal value in return. You are more likely to get items in return that you dont already have, so you should always be making use of these. In this case, I offered up an extra Short Sword+ and received a Trident. We dont have any spear wielding Star Children just yet, but it might be handy in the future.
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Anyway, thats enough of that. What Ive shown off is the basic dungeon crawling stuff to watch out for. From this point on, Ill show off new enemy designs only. This game loves to use colour swaps for enemies, so Im not going to document each and every one of those slightly different variations. Lets just buckle down and get this first Star Offering in place.
Upon reaching the Next Floor Portal on Floor 5, we are given this warning. This means that a mid-boss is up ahead.
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Equuleus is less of a mid-boss and more of a preview of what the basic enemies will be for the next five floors of this dungeon. Its got an inflated HP pool, but other than that its nothing special. It can dish out about 200 damage to Itsuki and 25-80 damage to each individual Star Child.
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That being said, it doesnt hurt to have some healing on hand. Ratoslov the Cleric of Team A(wful) eats dirt after two attacks. To be fair to him, the Star Children have been building levels as they go, so theyre probably a little underleveled for this fight. I dont really have the patience to grind them up to a decent level at the moment, since its been so long since weve made actual story progress.
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Not that it made much of a difference for this fight. Team Couscous scores a hard hit with their Devils Back skill during the very next action and vaporizes this thing. Devils Back attacks from 3 directions. In this case, that allows Team Couscous to hit 2 of Equuleus weak points at the same time, resulting in the higher damage you see above.
We get 50 EXP for the fight which gets Itsuki and most of the Star Children to Level 10. A few of the others manage to hit Level 11.
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We already knew about these dimensional rifts, AKA Portals. However, the game forces us back to the world map regardless. I take the opportunity to save and check out the shop, which is saying that there is new stock available. Unfortunately its just a bunch of accessories that resist various Stat Down statuses. I dont find those to be worth it, especially since weve picked up good accessories like +20% Speed and +20% HP.
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We pick back up in the North Star Labyrinth on Floor 6. This is still the Spring Labyrinth, theyve just decided to give different blocks of it different names. Its also nighttime now.
The standard enemy for this set of floors is the horse thing we just fought, except theyre green this time and called Equulaos. Their stats are also lower than the mid-boss version. Nothing noteworthy. We also get recoloured Bootes enemies called Booteles. No change in element, they just have slightly better stats.
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One noteworthy thing is the addition of a new trap type. These spike traps are easy to spot and also make noise when the spikes extend, so getting hit by them is nearly impossible unless you simply dont give a shit. So far they only show up in hallways between rooms, where enemies cant spawn, so you wont be pushed into them while trying to dodge enemies. I heavily presume that these will get more dangerous as the dungeons progress.
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A new enemy type shows up on Floor 9. Fornax just kind of exist. They have elemental spells, but not the MAT to really make use of them. These versions dont anyway. Future variations might.
Something to note is that enemies in this section of the Spring dungeon start dropping Starbox Keys. These keys can be used to open locked treasure chests, so it might be a good idea to farm a few.
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While exploring, I stumble on this strange room. Nothing like this in CII. Wonder what it does? I assume something good, seeing as how there are floating astrological signs everywhere.
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Okay, thats what these are. In CII, there were magical floating balls of energy that would show up on dungeon floors sometimes. They gave various bonuses (of varying usefulness) that applied to the current floor. These rooms seem to be a replacement for that. Good to know.
In case you're curious, the EXP boost isn't a lot. It only makes a difference of a few points at the moment. I'm guessing that it's percentage based, so it will probably be more helpful later in the game.
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On Floor 10, we get a slightly more concerning message from the portal.
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Despite Manas warnings, this thing isnt actually all that fast. I mean, its swift enough to keep up with our teams, but its not like its running circles around us or anything. Im personally more concerned with its defences.
In terms of attack, Lupus likes to use Cyclone a lot. This can deal a fair amount of damage, but only around 100 or so to each Star Child. However, keep in mind that none of our Teams are weak to Wind. If we did have a Wind weakness, then this would be a bigger issue.
The Fornax like to cast Frost, but by the time theyve gotten into position to actually use it you should have Lupus almost dead. Not a scary fight. Like the last one we fought, this is mostly just a preview of enemies to come.
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We dont get a choice here and are once more kicked out of the dungeon. Not to the world map this time, though.
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Mana raises the point I keep making. Official Itsuki here repeats that crap about not being old enough to drink. Mana rightfully points out that were not on Earth, let alone in Japan right now. Stop being a square, Official Itsuki. Live a little! I mean I personally dont drink, but thats more because I hate the taste and its way too fucking expensive to justify. Also because Im friendless, loverless, and miserably depressed, so drinking alone is a one way ticket to fatal alcoholism. What was I talking about again?
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I have no idea why Official Itsuki just doesnt say pink to begin with.
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So youre going to encourage drinking and romantic scenery? That seems a little counterproductive.
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Uh, okay. I guess this will be a thing from now on.
I have discovered that there are seasonal events in this game that happen every year. There is a sports festival coming up in May for example. Well check those out when we get the chance. I wont get into detail right now since we still have a Star Offering to pop in.
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I have a feeling that both of those things will go poorly until weve built up the bond gauge a little more.
Anyway, after that minor diversion, were free to continue our push into the Spring Labyrinth. Back to the grind.
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Despite what Mana said, Im pretty sure the Impurities in the Aries Labyrinth are not actually weakened. We started the game in the Aries portion of the calendar, but we are currently in the Taurus months, which I assume means that the Taurus Impurities are being weakened. I wont fault the game for this, because Im sure they figured that players would have reached this point within the four weeks of April. I just spent that time farting around in order to grind out all the bond gauges.
Also, were technically one year later. Due to all the grinding and resting I had to do, the calendar had advanced into Summer, so I decided to keep skipping weeks until we circled back around to April again. Well just ignore that little bit of gameplay for narrative purposes.
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Once weve hit Floor 11 of a Labyrinth, the design changes to reflect whatever star sign weve entered.
For now, the enemies consist of green generic versions of Lupus as well as the generic versions of the horse enemy. Theres also white versions of the Bootes enemy.
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We also get a message from Lillith at one point.
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How the hell are they doing this, by the way? Granvania hasnt shown any hints of Information Era technology like smart phones. I think weve spotted some display screens, and Narcisstes has a hologram projector in his study or whatever the hell that is, but those seem to be magic based. Even if we assume that the Star Maidens are using Mahirus cell phone, that doesnt explain how the Earth devices are communicating with each other. Are those satellite dishes on the outside of the Labyrinth also cell towers?
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Good stuff. Moving on.
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On Floor 13, we stumble on this mean looking thing.
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Pseudo is accompanied by two little helpers. I dont know why this fight is here, exactly. I only found this guy once and hes related to the Impurity Boss that well be fighting. Im not sure if this is just a rare spawn of a generic version of the boss, or if this is supposed to give you a preview of what youll be dealing with. Its a little odd for it to appear here, though.
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Speaking of the Impurity Boss, we finally reach it after getting to the portal on Floor 15. If you were curious how to tackle that Pseudo creature up there, then pay attention to this fight, because they are basically the same thing.
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Typical Battle Example + Aries Boss Battle
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This boss is the same as the generic version we encountered on Floor 13. Pseudothei has the same two helpers with him, but he has better stats and the ability to heal statuses. Those are about the only differences.
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That being said, those inflated stats do make a difference. Leto gets taken out with that one attack and Team A as a whole is left barely clinging to life. Of course, that was a critical hit, but even a standard hit from Pseudothei can knock out half of a Teams HP.
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As a quick aside, you only have to use Bond Shards on KOd Teams. That means all members of a team have to be knocked out in order for it to count as needing a Revive instead of a heal. Even if three of the four Star Children are knocked out, popping a potion or using a healing spell will get the others back on their feet. For example, you can see that Leto is out of action right now. But because weve got at least one Star Child still rocking some HP, we just need to throw a potion and
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Leto is back on her feet. I make this note because Revive items are expensive and a little on the rare side right now, so you really dont want to be wasting them on single Star Children when a potion will do the same thing. We only need to use Revive items or spells when every Star Child on a Team is knocked out at once.
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Back to the fight. The two adds in this fight can cast a fairly potent Heal spell on themselves and others. That means trying to tackle the boss first is a bad idea. Focusing all of your attention on the adds is also a risky proposition though, at least if you leave Pseudothei to his own devices. He starts in the center of the field with all of your teams surrounding him while the adds tend to start in opposite corners (or at least they did for me).
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Ill be honest, this is a pretty hefty challenge for an introductory boss. Unless youve overleveled, then going into this with fewer than 3 teams is likely suicide. In our case, its still close to suicide even with 3 teams because were probably underleveled. I can still make this work though. I chose to employ the same strategy that was used against the final boss of CII. That strategy being let the main boss use one of the Star Children teams as a punching bag. Team A(wful) remains in the center and defends whenever they arent dousing themselves in potions to stay alive. While that is happening, Team PK and Team Couscous help Itsuki gang up on the adds one at a time in order to overcome their healing.
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Team Couscous gets a lucky shot on the second add with a skill called Brain Shaker that manages to inflict Panic. So the second add goes down with less of a fight than the first one did since its confused and doesnt think to use its Heal spell. Instead it sticks to basic attacks.
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Once the second add falls, I take the opportunity to get some healing and MP restoring in before everyone migrates to the boss circle to start chipping away at his health.
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By the time everyone is ready to rush the boss, he has mostly drained himself of MP by constantly casting Shine on Team A(wful). At this point he switches to pulling charge attacks. Team A(wful) had taken enough of a beating, so instead of attacking Pseudothei head on and aiming for a Chain, I have them move out of the way to dodge the attack.
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Team Couscous is unfortunately not as lucky. The boss outruns them during his second charge attack and nearly wipes the team. Andre just barely manages to hold on with 25HP. Before the next boss turn comes up, I have Itsuki throw them a full potion which gets everyone back in fighting shape.
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Pseudothei goes for one more charge attack, but Itsuki and Team Couscous finish him off before he can actually do it.
We get 120 EXP (20 of which came from a Chain bonus that I got on one of the adds). We also get 3000G and 3 Star Drop F.
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Thats it? Couldnt we have just brought a big Allen Wrench or something?
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*The ground (and screen) shakes while this mysterious roar happens*
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*The shaking finally calms down and the roaring stops*
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~Palace Throne Room~
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Good news, everyone! The Gods Gift didnt get immediately killed! Today, we celebrate!
Anyway, thats a good place to end things. Next update, there will be a big party and well awkwardly dance with